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Our game will be released on Windows compatible PCs.
Our first offering is "Starbreaker", a game the combines galactic exploration with turn-based squad combat on hundreds of worlds. Imagine if Star Trek and XCom had a child, then you'd have Starbreaker!
Currently, we use Unreal Engine 5.1. At the time of this writing, Unreal is in version 5.3. We may upgrade to that version in time, but we do not wish to potentially destabilize the game as engine changes are fraught with peril. Other techs we use are Jet Brains Rider for C++ and debug, Visual Studio for C#. We use this last one for data tools that drive ultimately drive Unreal and the Game. For graphical work, GIMP and Blender.
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